Sherwood Smith on World Building

Because I am very behind on reading blogs—and pretty much everything else in my life—I missed this lovely riposte by Sherwood Smith. She’s responding to M. John Harrison dismissing world building. He’s not, though, he’s dismissing bad world building. Just like all those people who say that omniscient narration is evil and wrong. Nope, only when it’s done badly.

You should go read Sherwood because what she says is exactly so:

My objection is this, that worldbuilding is one of the ways humans play. Just as reading is a form of play.1 Many people don’t even know they are worldbuilding. Children worldbuild all the time. They will establish with a few quick rules what each item in the yard represents, and play at that a while, testing that everyone’s on the same page, and then someone begins a “what if?” “What if we all turned into ponies?” “What if the ponies fly?” “What if race cars had brains?” My son, at four, who never willingly reads a book, had had the living room converted to a world that was internally laid out–he didn’t tell us what was what. We could only guess by the sound effects he made as he motored about; then at one point he got the pots and pans out of the kitchen, laid them carefully out into a man shape, pointed the TV changer at it, expecting it to come to life. He cried, the world crashed down, and we had to explain where his rules and this world’s rules clashed, but it was clear that that giant robot had had a role in his ongoing story.

What she said. Read the whole thing. The comments are pretty fascinating too.

  1. The argument that reading ought not to be play, but ought to be useful and informative and force one to think is, I believe, just another form of the great clomping foot of the puritan ethic. []